[Notes for the run of February 24, 2000.] Calais furts back into the passage and by whispers and signs tells Paris what he saw in the room: a bunch of kobolds, and two trolls at the left wall. He also warns about the trap; as he disarms it, Paris passes the word back through Anton to the rest of the party. Calais peeks in again to see what the creatures are doing. The trolls seem to be carving out a table. At that moment, though, one of the kobolds heads in our direction, and he starts to yell something. The language is neither human nor Fell, but Calais assumes he's been spotted, so he moves into the room to let the rest of the party enter. Paris moves in in front of Calais, but the others (and especially Rhori and Hobbes, at the rear) have to wait for Anton to move. Paris's sword (an ordinary bastard sword borrowed from Lucas; she didn't think to switch to her spiffy sword as she moved up) is glowing blue. The trolls head across the room toward Paris and Calais. One of the kobolds gestures and chants, and Paris and Calais are enveloped in smoky darkness. Paris senses a blow headed at her, but it skates off her shield. Anton heads forward, his magical torch disappearing into the darkness. The rest of the party follows. Movement in the narrow passage is at half-rate. Paris drops her sword and draws her spiffy sword instead. A hole in the darkness appears around her, but the smoke continues to billow further away. She moves forward, leaving Calais again in darkness. As she comes out of the smoke, the kobolds, who had been jumping up and down in glee, suddenly stop in shock. The trolls are unswayed. She swings and hits a troll in whatever passes for a shoulder. She cuts deeply into it but does not cleave it in two. (Good thing, else we might have to fight both halves.) It is stunned. Alexis makes it into the room, clearing the entrance, but bumps into Calais and stops. Calais manages not to stumble, and heads forward after Paris. He stops at the edge of the smoke cloud, behind Paris. Alexis continues along the back wall and comes out the far edge of the darkness. She finds herself face to, um, whatever, with a troll, which fact she announces with the ever-popular soliloquy, "Oh shit." The troll ignores Alexis and swings at Paris, who blocks. Lucas comes a little ways into the room, while Pyotr, next in line, pauses at the exit of the crevasse. Rhori, running up from behind (raising sparks as his armor and shield scrape off the walls), pushes past him without either falling over. Hobbes follows. Calais slides along the left wall to get past Paris and the trolls. He bumps into something soft that goes "Oof" and falls over. "Sorry, Anton," mutters Calais. Paris hits the troll in the "knee"; it's not stunned this time. Rhori moves up and tries to whack the other one, but the head comes off his battle-axe (Mike rolled an 18). The troll retreats a bit to get its back to a wall, and whangs Rhori solidly, stunning him. Hobbes roars in rage and claws the troll, tearing its shoulder and chest. The darkness fades as the roar apparently startles the kobold responsible for it. Alexis and Lucas also swing at the same troll; Alexis hits for reasonable damage. The other troll swings at Paris but misses. Calais runs toward the nearest kobold, but before he can reach it it gestures and seems to be casting a spell at Calais's feet. Calais tries to dive out of the way, but isn't quick enough, and is caught by a flash. Another kobold shoots an arrow at him, but the puny missile does no damage. The other kobolds are trying to find ways out of the room. It seems the crevasse is the only way out, and one kobold tries to get to it via the only path not apparently filled by one of us. Anton, seeing it approach, considers whacking it with his sword, but instead brings the torch image over to make it to back. Anton thus remains invisible. Hobbes leaps onto the troll that hurt Rhori, latching firmly onto its head (critical hit!) and also clawing at its guts. Alexis heads forward. A kobold flashes her also, but she continues forward and swings in its general vicinity. Calais rolls to his feet. Though blinded, he manages to hear the nearest kobolds over the sound of Paris's sword, and swings at one. It dodges, but he hits it anyway, though he fails to stun it. Another arrow bounces off Calais's kneecap. The kobold faced with Anton's torch, recognising the torch as a magical effect, dives for cover, landing prone in front of Pyotr. Pyotr stuns it. Both trolls are also stunned, so we manage to polish off them and the kobolds without further incident. Pyotr heals Rhori's wound. Calais and Alexis find two cards on each troll. Alexis's troll had a slip of paper sandwiched between the cards. Calais also finds the, um, secret crotch pouch on his troll, but we have to wait for Pat to tell Don what was in it before we know if Calais mentions it. Alexis's paper has a neat lower edge and a torn upper edge. On it, in a single line, are two capitalised words, each followed by a period: Ending. Final. She asks Calais if his troll had any paper. Nope. Calais comes over and checks her troll for a secret crotch pouch. It has one. Alexis winces in disgust when she sees him reaching in. Recalling a question she'd thought of earlier, Paris asks Pyotr if he knows the ritual for laying dead people to rest, and whether he has whatever is needed for it. Pyotr is startled. "Somebody die?" Paris explains about the dead miner in Etienne, and reminds us that the miner named Roget may have died here as well, so it might become necessary to do that ritual. Anyway, yes, Pyotr knows the ritual. Lucas recognises the partially carved table as an altar. It is not yet evil, nor even consecrated as an altar. That implies there's an evil priest in the area who was going to perform the consecration. (Alexis notes that the demon might be able to do that.) We're not sure how the trolls got into this room; they won't fit through the passage. (We continue to whack them occasionally as they regenerate. Even Paris's sword doesn't do permanent damage.) We check for secret doors but find none. Calais wonders if maybe somebody hauled a couple of chunks of troll down the passage and let them regrow inside the room. Someone else suggests that perhaps they were summoned in some way, perhaps by creating a connection between Torat and wherever it is trolls come from. [Didn't we hear that there was some sort of portal like that at Baron duBois's place?] As we keep whacking on the trolls, Rhori finds a piece of paper in one claw of the troll Calais first checked. It is torn on both the top and bottom. It reads, "Fifth is not me or him." Calais exclaims that he understands this clue. After being reassured that explaining it aloud won't let the demon control him, he says, "Not me or him means `you'. The fifth letter of its name is U!" We think perhaps the other paper means the last letter is Z. And if the clues are indeed trying to spell out the name for us, the original Justice/Law clue presumably does mean "K", but we don't know where in the name it belongs. Calais is pretty sure that this latest paper wasn't there when he checked that troll. He checks again, finding no further paper. Pyotr muses maybe only people who fought the troll can find papers. Paris and Lucas look, but don't find anything. Rhori eventually finishes breaking apart the incomplete altar, and we carve up the trolls enough to carry them back outside. We take them some distance from the crevasse and build a bonfire to finish them off. Calais has everyone check one last time before we start the fire, but no more papers turn up. We go around to have a look at the mine. As we get there, Anton's magic pool recharges, so we know it's midnight. We waffle about whether that's a bad time to go into the mine. Calais observes that all the clues we've gotten so far -- except the one we heard about in Tauban about Justice and Law -- we got at night. We decide to go in and have a look. This time Paris wields her holy sword. She asks if anyone wants to carry the sword she'd been using earlier (Lucas's bastard sword?). Pyotr remarks that he's not quite strong enough yet to wield a bastard sword, though he could manage a broadsword. Someone (Alexis?) scrounges up a spare broadsword to loan him. We get to the end of the mine. Calais's rigged blockage in the wall has been moved; it's lying on the ground. Calais examines it and concludes that someone very carefully put it down, somehow doing it without disturbing the arrangement. [More on this later.] Anton takes a look, perforce brief, with magic sight, and reports that a spell went through a while ago; he's not sure when. Calais resets the arrangement and we head off. As we leave the mine, it starts to rain heavily. We're pretty sure the trolls were done burning by now, though. We go back to town. Since we've heard that nothing strange tends to happen when it's raining hard at night, we go to our own lodgings, start a warm fire, and get some sleep. Rhori asks Calais if he can fix the broken axe. Calais can't, but suggests that perhaps someone at the garrison will be able to fix it. We can check there tomorrow. Paris adds that we can ask the garrison their view of what's been happening, and in particular when the Justice/Law clue was found. Late in the morning, we go to the inn. The other party isn't there. We ask the innkeeper, who tells us that they went off to investigate some smoke. We ask the innkeeper more about what's been happening. He retells the story of the miner, Roget, who screamed the most terrifying scream anyone had ever heard, and never came out. His body has never been found. Rhori tries to reassure the innkeeper that we went to the mine last night and nothing happened to us, and suggests that we could lead parties of miners in and guard them so they can start earning a living again while we continue to investigate the source of the problem, but the innkeeper points out that nobody is willing to go back in until they know that what happened to Roget won't happen to them. We ask if there are any miners left who were with Roget. The innkeeper points out a fellow named Josephus, who's over in a corner drinking his lunch. Josephus tells us the tale. Amid much stammering, it goes something like this. "We were picking up, and getting ready to head out, and I turned to say something to Roget, and he screamed, and the sound bounced around until it was like the whole cave was screaming, and something wrapped around him and just dragged him away." It takes a while to calm him down again, but there's not much more to learn. Calais asks Josephus who the foreman is, and whether he's still here. Yes, he's here; his name is Tomas. We can probably find him over at the garrison. Well, we were planning to head there anyway. Having Sir Paris with us helps us gain entrance to the garrison. We leave Alexis behind since she's too likely to be recognised as the Duke's herald, and then they'd feel obliged to guard her. We ask Tomas about the Justice/Law note. Tomas tells us the note was found when people went in to look for Roget's body, the day after he disappeared. (So much for Calais's "clues only at night" theory.) We tell the foreman and garrison leader about kobolds and trolls; they thought such creatures were just fantasy. The folks out here haven't even encountered orcs. We tell them those things are real. After a bit of explanation, Paris says that we think there's something attracting the kobolds and trolls, and we need to figure out what that is and deal with it. We ask Tomas if the other party has talked to him about what they're doing. He says yes, he's talked to Singer, but when he thinks about it Tomas realises he can't remember getting any actual information from him. Rhori repeats the idea he brought up with the innkeeper, of having a group of miners go in under guard to prove it can be worked. Tomas says he'd be willing, and maybe a few others, but says several times that what it would really take to make folks willing to go in again is to be sure that what happened to Roget won't happen to them. It seems clear (at least on a meta-level) that figuring out what _did_ happen to Roget would be useful. As we continue to talk with Tomas, Rhori and Paris begin to argue about the right approach. Rhori keeps repeating his idea sending in groups under guard to show it can be done. Paris isn't convinced that we know enough about what's happening to be able to make such an assurance. Calais agrees with Paris, and suggests that we could at least offer reassurance that the problem is being investigated and progress is being made. Eventually Tomas gets irritated and tells us to come back when we have something useful to tell him. We do manage to learn that the paper clue was, he thinks, torn on both the top and bottom edges. We talk to the soldiers, and Rhori finds someone who can fix his axe. It'll be ready by the end of the day. Rhori offers to buy the fellow dinner and some drinks. We drop in on the padre and find that the candles burned about two-thirds of the way down, i.e. they didn't burn during the first part of the night but started burning normally once the rain started. He saw no apparitions. We ponder some more about why Alexis and Rhori found the papers on the trolls, but Calais didn't. Rhori figures there was only one paper per troll, but Calais still wonders why the paper wasn't there when he first searched the troll. He repeats Pyotr's theory that only those who fought the troll could find the papers, but notes that Rhori found the paper on Paris's troll, whom nobody but Paris had fought (at least, until we got to the "keep bashing on them to make them stay dead" stage). Rhori points out that it could be because Calais did not touch the statue. Perhaps it is the spirit of Gillian (the statue) who is sending the clues. Paris and Calais figure they should go touch the statue as well. [I'm not sure why Paris didn't in the first place. Calais didn't in part to find out whether it would make any difference -- which it seems maybe we've learned now -- and in part because there was a long shot possibility that it was harmful in some way, like only those who touched the statue were subject to the hallucinations haunting the cave.] We realise that the other party might've found pieces of paper, and we might need to find out what was on them. We need to decide if there's any way to get them to tell us. Rhori figures that, in any event, he ought to apologise to them. We also discuss how Calais's grating got moved. We're not sure what sort of magic would do it (and in particular, whether the mages in Singer's party have the right type of magic). Something about the discussion nags at Rhori's memory but he can't decide what's bugging him about it. [Calais ends up holding the four new cards. He makes sure the new folks who usually keep their own cards -- Alexis, Lucas, Pyotr -- understand that once there are enough to divvy evenly, we'll do so, but that if anyone thinks they need their "share" before then they can ask him for it.] [Meta plan for next week: Our lesser fiasco with the mine foreman shows that we really need to plan ahead what we intend to say to some of these NPCs. Our standard technique of going into it cold, often leading to arguments and side discussions, is not working. Since Rhori wants to apologise to Singer's group for the trouble he caused, AND we still hold some shred of hope of getting some useful info from them (did they find any clues on slips of paper? what can Father Maythias tell us about demons?), the characters should spend the afternoon discussing how to approach them, how much we're willing to tell them, etc.