[Notes for the run of April 5, 2000.] Pyotr checks on how the Rainbow Church is doing. He finds it's very well respected, back from when it healed the Princess while the White Church was haggling to try to get something in return for its aid. The occasional resurrection has, of course, done nothing to hurt their reputation. Calais, having as yet no special skill in bargaining, manages to find a boat for what he thinks is a fair price: seven silvers. In private, Paris tells the Duke about the bridge near Tauban, and also asks for more details about Prince William's death. The first death supposedly happened against the orcs, falling in battle. There was mourning and so forth. The real death happened, thinks the Duke, in the town of Marcy, down the coast on the eastern side of the Red River. The Prince had gone there under cover, and Louis found him there, and accused him of fomenting revolt, and had him executed for treason. Evan hasn't heard of there being a public trial, but the head was paraded around on a pike. It must've been a month or more ago. It was shortly after that that Louis published the first of the banns on the Princess. No one has seen her since then; she was last seen at the Council of Lords while it was convened in the city of Arles. Louis's main headquarters are now in Avanon. Prince Martin's are in Lemar; there's a castle there on a mount. The line between the two is drawn at Andy, a town at a narrow spot where the mountains meet the valley. Paris also tells the Duke about the Shard we found. He asks to see it. (Presumably at some point Calais shows it to him. Taking it through the castle's magic-suppressing entrance doesn't seem to have any lasting effect on it.) Duke Evan asks Paris what she will be doing next. She says she had promised the Prince she'd continue the quest of seeking out the Tarot, as it was the best way to set the wrongs right that have been caused by the breaking of the Mirror. "I have every intention of keeping my word to my Prince," she says. The Duke replies, "It sounds like a worthy cause. There are a few here who were working for the Prince. I have not been able to find other jobs to suit them. I'll, perhaps, send them to you." "Thank you. Were there any more, to your knowledge, made to my Order?" "Young Chivar." "Do you know the business he was sent out on?" "He had first been sent to meet the various of the Majors." "Yes, of course." "And then went east with the last group that Tanner tried to sneak through the mountains. So I haven't heard from him since then, but I would not expect to." Paris says, "I will happily see what I can do for any of Prince William's people." "It more what they can do for you, Sir Paris." "Yes sir. Of course." The Duke also remarks that Paris looks ill, and suggests she stay here a while and rest up some. She thanks him and says she'll keep his advice in mind. He asks if there's anything else. She says no, and thanks him for his time. Pyotr does find one major change at the church. The high priest? -- top priest? -- first priest people tend to talk to? -- anyway, he got married. And to another priest. Not that there's any rules against that, of course. Or any rules at all, for the most part. Pyotr makes it a point to read anything he can find on the floor. He also makes a personal copy of any parts that he thinks are worth studying on his travels, since some crazy knight seems to have decided he should go with her everywhere she goes. Pyotr also sees Mia, and his practiced medical opinion is that she's absolutely glowing. [From meta-comments I gather that this happy state appears to conflict with a prediction Mia got previously, but I find no mention of it in the earlier notes, so I guess it wasn't public.] Pyotr also spends a little time praying to see about maybe getting another spell, though he doesn't currently have any cards to use toward making it stick. He helps a bit in showing how to decorate the church, and he manages to construct a colored pinwheel and shows how it can be used as a focus. Also, about a third of the acolytes, particularly the younger ones, pick up his accent. It seems to be the latest "cool fad". A lot of the acolytes are mostly interested in adventure and treasure. Pyotr observes that he hasn't managed to come up with much treasure, though he has funded getting better equipment. He says that sometimes there's stuff that needs doing, to help the church or other people, and that sometimes doing that is more important than personal wealth. It's not clear how much his opinion sways anyone. Henri remarks that he's been happy to get acolytes to swell the ranks even if their motivations aren't always the best. Somewhere along the line Pyotr fills in some of the other Rainbow Church folks about the nine gods becoming seven, and the White and Black Churches going off together. He says that the black god was god of nature, which doesn't sound inherently evil. Of course, now, the Black Church is outlawed here. People here find it all very confusing. Pyotr shrugs. He also tells of having spoken to the orange goddess, and some of what she said, like going off to kick some butt. Henri does advise him against telling the White Church folk that they used to be White-and-Black. Pyotr says he'd figured that part out. Calais checks in with Irolo, and finds Irolo's gotten some work queued up for him. He makes Calais practice again taking apart the cuckoo clock and putting it together again, blindfolded. Calais manages to get it together with no missing parts, but it runs for a while and then binds. Ah well, time for some more practice. We're all feeling malnourished and such (hence Duke Evan's remark to Paris about her not looking well), so we decide to postpone the expedition to Baron duBois's land. Tramping about in a foot of snow in the middle of winter seems like a poor choice of activity right now. We settle for hanging about in town and talking to various folks and practicing our skills. Alexis is definitely down with a cold. Anton is busy with the boat. Rhori is trying to get Hobbes dry, and is seeking out information. On her second day at the palace, on her way to talk to the padre, Paris is approached by a young man with the olive-skinned look of someone from the Isles. He addresses her in a cheesy Italian accent. :-) "Excuse-a me, Sir Paris. My name is Alessandro di Montepulciano. I hear a lot about you. Am very impressed by you. I, um, do favors for, ah, Prince William. And he tell me if he not here, go talk to the Duke. And if the Duke not have time for me, go find you. So here I am!" Paris asks, "How long were you with Prince William?" "Eight, nine months?" "Lucky you!" "Well, I, ah, don't-a get to see him that much." He sobers. "I, uh, hear the news. Which I t'ink maybe leaves-a you as head of the Order, I not sure." "Were you intending to join the Order?" "I no think so. Is a very sad story. I thinka swords, uh, you canna kill enough orcs with a sword." Paris notes that Alessandro is, nevertheless, carrying a bastard sword. Alessandro tells Paris his tale. He lived with his uncle at his estate, until they were attacked by orcs after the Change. He killed many of the orcs, but was too slow to stop them from killing his uncle and his family. He dedicated his life to fighting the orcs, and came to Westmore to learn how to fight them better. Swords don't always reach far enough, so he learned about fire. Fire can reach an orc. Paris asks Alessandro to meet her again after she talks to the padre, so she can introduce him to her companions. Then she goes off and finds the padre. She asks him about the relationship of the powers that seem to be part of her Order, to the Church. The padre says he saw a little of what William could do, though never after William got his sword. It seems to him that what Paris does, and can do, is given by God. That seems clear from the special effects involved, and from the good she does with it. He notes that it is far more active than what the Church does. She says it's not of the Church, though. He agrees, but says there's some relationship between them. Paris adds, "Perhaps that is one of the things in the long run that I must understand." The padre replies, "Understanding is good." (The padre is obviously not one of the Arcana.) He says that most in the Church learn more as they spend more time and rise more in the ranks. Paris replies, "Prince William said something of the like for my Order, but I did not learn more about it." The padre says that could be bad; _someone_ will have to learn about it. She agrees, and thinks perhaps Westmore is the place to do it. She adds that she does not feel obligated to turn her powers over to the Church for official investrigation or instruction, and asks the padre if he feels there is any reason that she should. The padre looks around nervously. "I think there is probably a reason that God has chosen a more active path for you. I would try to listen to Him. There are... well, I've said enough." He wishes her luck, and says "May God be with you." "I think He usually is. Thank you." Paris brings Alessandro to Jouet Square to introduce him to the rest of the party. She also asks the party's opinion of an idea she had. "It's probably better if I wait until Jules comes back, but it came to me when Alessandro asked who is head of my Order, that we might be able to speak with Justice and find out what to do about losing Prince William." She asks Rhori [in Michael's absence, alas] what the Guardians of Nature are doing without Silverlocke. Rhori says Silverlocke is occupied with forming an army to fight Louis. She asks whether he's found another lion. He doesn't think that's possible, but that doesn't mean he can't be in the Order. There ensues some discussion of what it would take for Martin to defeat Louis, including the effects of magic augmenting armies. Martin has mages on his side, but Louis has lots of White priests. Still, Paris says that's not how she intends to spend her next few months. She brings us back to the original topic, soliciting our opinions about talking to Justice. Alessandro says he's never seen Justice. He's seen the High Priestess, juggler (i.e., the Magician), and the Emperor and Empress. He couldn't get through the fences, of course, but he handed messages to them through the bars. Paris remarks that this implies they weren't hidden when he visited them, as they were on our last visit. We discuss how to spend our week in town. We want to research to see if there's more known about Tarn, and to see if its location matches up with where Martin and William fought the thing sacrificing the baby. [Meta: We also check the notes as to who was present when Pierre told Prince William about the thing that got him to kill his brother, and conclude that none of us know about that. And with William dead, there's nobody to tell us not to go there. And Pierre himself is travelling somewhere with Claire, so there's no chance of us happening to hear about it now.] We also want to ask if any more books have disappeared (apparently not), to check the report of the duBois cleanup, and to read what is said of the Devil. Paris and Alessandro will spend the week at this. Pat filled in some of this at this point, sort of skipping ahead. We can't learn more about Pierre's monster because he and Claire are not in town. The duBois tale doesn't mention a Shard, but describes a round portal to a plane of earth; since the Shard we found was the same shape as the opening the trolls were coming through, this implies that if there's a Shard at the duBois castle, it's round, which seems unlikely. As for the Devil, there are lots of stories about him. Any associating him with Nature? The bad things he does might be considered Human Nature, especially the stories intended to scare young girls. Paris eventually thinks to mention to Alessandro that he shouldn't cast his spells too close to her. Returning once again to the earlier question, Calais asks what she'd be hoping to learn from Justice. But Paris has by now concluded that she ought to wait and talk to the other member of her Order first, i.e., Jules Chivar. Mostly she's hoping to learn what to do about not having a head of the Order. After all, _her_ badge isn't gold, but Jules's might be now, for all she knows. The week passes, and Alessandro finds himself invited to accompany us on a boat journey. Llyurylly'yl also travels with us, leaving his horse with the same people who tend to Paris's warhorse. Alexis is still too ill to travel. She does get the Duke's armorer to repair the magic sword, and then returns it to the party. Calais ends up with it, and mentions that this makes the elven broadsword available if anyone wants it use it. (If not, it will stay in his pack.) Alessandro is confused by the sight of the boat sitting in Jouet Square, and asks how we're going to get it down to the river. In way of reply, Anton introduces him to Jarvon, holding out a stick. After we're all on board, Anton places the stick in a holder mounted on the board, and launches into a ditty about "A pirate's life for me!" The boat lifts off. Being Anton, he sets out by sailing the boat above the main thoroughfares, skirting the palace to avoid bumping into anything dangerous. Finally he heads into the hills. He can't take the most direct route, because the boat's maximum altitude (above sea level) is limited by the source of the wood. Except for Jarvon's stick, the wood in this boat came from around Westmore. Near Westmore itself we can get maybe 1000 feet up. But Tarn is supposed to be near a stream in a valley, as opposed to being way up in the mountains, so we should be able to reach it. It turns out Anton doesn't _have_ to keep singing, though he does like the song. We zip along at 40" per turn, which is a pretty good clip. After two days, with occasional stops for stretching our legs, we're supposedly in the right general area. Paris tries to juggle the information from Temperance, Llyurylly'yl, and Jarvon, to find the right spot. She spots one hill that, under the snow, seems to have a carved stone, like part of a wall that has fallen down. We land to investigate it. Jarvon, through Anton, tells about his previous trip to Tarn. He went there to research immortality. The folks there said you could achieve immortality through words, but it turned out they were being literal, referring to storing people's writings. He was looking for something a bit more effective than that. Anyway, he describes the layout. There was a main plaza, another plaza to the east, and southeast of that was the university. As the cardboard Rhori and Hobbes start foraging for supper, the rest of us examine the one stone Paris spotted. It looks like it might've fallen to its present location, so we clamber up a ways and look around some more. We find another stone. As we examine it, Pyotr hears a child's voice some distance away saying, "Greetings, Guardian of Nature, are those following you bothering you?" We all hear Rhori's reply, "No, they're with me." We see that he is looking down, and go over to see whom he's talking to. It looks like an elf, but it's only one-third the size of an elf. It sees Paris and says, "Greetings, Guardian of Man." "Greetings, uh, I'm afraid I don't know how to call you." "I am Istaria." "Greetings, Istaria." Presently, several more pint-sized elves come out of the bushes. We explain that we've come at the instruction of the goddess of journeys, seeking one of her cups. We believe it to be near the place known as Tarn. They nod, but say they don't have the cup. Do they know where Tarn is? "Tarn was human place of learning." Where is it now? "It, um, isn't any more. Humans all left it." Is this where they were? "Were? People are here now. You." We try a few more tacks, but they seem to have even less concept of time than regular-sized elves. They invite us to their settlement, which is built in the trees, but on a smaller scale, so when we stand on one level our heads poke up into the next. Still, it's sheltered, and warm. They put on a feast, and sing their little elven songs. (Pat, thankfully, refrained.) The night passes uneventfully, and warmly. Calais asks what they call themselves as a group, half expecting them to say they are dwarves. But no, they are elves. They are the Illiako, or the Illiakan elves. Llyurylly'yl remembers seeing them the last time he was here, and we confirm that that was when he visited Tarn, so this must indeed be the place. The next day, we return to where we found the stones. We brush some of the dust and dirt away and determine they are laid out as if part of the base of a wall, eight feet thick. Llyurylly'yl says there was a castle at Tarn with a big wall, on the edge of a cliff. But there's no cliff here, just the top of a hill. We try to follow along the wall, going north and south, uncovering it here and there, and eventually find a corner, apparently the southwest corner. Having no surveyors handy, it takes us most of the day to find what we think is the east plaza. The next day it does NOT snow, and we try to find the southeast corner of the plaza. Jarvon recalls that the study rooms were on upper levels, but the books were stored underground. This matches what we've seen elsewhere (such as at Pelier). That means we need to find not just the right place, but also a way inside. The next day it snows, and we hole up in the elf village. After five days here, we've uncovered enough of the university area to identify walls and support pillars for the level that was probably the reading rooms. Calais points out one odd sort of dead end that might've been a stairway, but we search there and don't find anything. Since Parsinius left the cup here, Calais brings up the 32-16-8-etc. clue, but we can't see how to apply that. Alessandro suggests maybe the fountain is important; since Parsinius was guardian of water that might make sense. Calais excavates it a bit -- hey, how did he end up stuck with the shovel again?? -- but finds nothing useful. We consider the full text of the clue: 8 from 40, 7 and 9, 4 and 4, and 4 again. The floor seems to be made out of large square tiles, which gives us a scale for the map. But the largest dimension of the map is only 30, so 32 is tough, and 40 (as in 8 from 40 to make 32) is right out. Alessandro scrapes at the floor to see if the tiles are distinctive; he can't make anything out, but Calais is able to find traces of orange in one room's tiles. He checks another room and finds a purple tile in the corner. The tiles in the doorways seem plain. We identify one wing jutting out from the main building, that's 10 by 10 and thus has a perimeter of 40, but cannot find anything about it that corresponds to 8. Eventually we concentrate on one room that's 4 by 11 with the corners missing (due to plinths), figuring that's 40 tiles. But what's the 8? We scrape away at a half dozen of the 40 tiles and find quite a mix of colors. We think perhaps we're supposed to discount 8 (take them from the 40), then discount 7 and 9 more, and so on, and eventually be left with just one. So we uncover all 40 tiles, and find 10 red, 8 orange, 6 yellow, 2 green, 9 blue, 4 indigo, 1 violet. We can't figure out how to construct the 7 and 9 in any reasonable way, and the 10 red are just hopeless. After a while (and much meta-prodding) it occurs to us that there are 8 of us, if you include Hobbes, so we try standing on the 8 orange tiles. As we do, there's a click, and the 8 tiles descend. We figure the next puzzle should be easier to figure out now that we've got the general idea how to interpret the clues. (I.e., one line per level. The last levels may be tricky, though, since we don't have the wording for the 2 and 1 lines. Of course, we can hope to have more players present to help brainstorm them. We were running rather light this time.)