[Notes for the run of August 30, 2000.] Pyotr asks the Star if she is "hope". "That's a good way to describe it. Yes, a hope for the future. I make sure the stars continue to shine. I answer prayers." "Is that how break rules? Are supposed to learn that." "Each of us does something the others can't do. I suppose if you saw things in terms of rules, you could call it that." "You answer _all_ prayers?" "I do. I answer the prayers like I've been doing. There have been very few who've called upon me recently." How does one pray to you? "Think of me as you pray, make a wish. I hear all those prayers." She influences things; her husband influences people. He gives her strength, and with that she helps keep the stars lit, helps how the planets and comets move. "Of course, until now I've been able only to affect Tarot." Calais asks about the stalagmites on the path between the Star and Moon. We're told they are ordered by power; so the ones we passed first are the most powerful people in the world today. Paris asks about William's pillar, but is told it doesn't mean he's alive, just that he still has influence on the world after his death. We ask about the pillars Rhori broke. No, that doesn't kill the people; the freed figures are like reflections, which is why they were evil and tried to kill Rhori. (But he's not afraid of a bunch of red-eyed two-year-olds.) "What do you think of the manipulation that has happened beween the white god and the black god?" She doesn't know of that. Rhori explains, "He's been saddled with a bunch of things he doesn't want." She listens politely but it doesn't seem to fall within her sphere. "Within my sphere I take action. I listen to the prayers for different things, and try to do the best thing from what I hear. But I can't _see_; look," she says, pointing at the bright blue pinpoint beyond the horizon, "It's so far away." "If one were to pray to you to change Nature or Death back to the way it was, would that be something you could do?" "That sounds like The Choice. It's something _you_ can do." Up until now she's only gotten prayers from Tarot, for affecting Tarot. Now she can hope to start hearing prayers from Torat. To decide how to respond, she listens to how many are praying, how fervently, how much pain they are in, and so forth. Mia prays that her baby will be born healthy. "That is part of the blessing I gave it." It will be healthy, well-formed, and with a laugh. We ask what prayers she has gotten about Tarot. She says she's been making Tarot more comfortable for us by building the fences and barriers to separate the sections. "Why does that make it more comfortable?" "That is the prayer I was getting." "How are those prayers phrased?" "Something about being safely guided through the valley of death..." We recognise part of one of the White Church's most frequent prayers. In other words, the people who set up the White Church rituals arranged to include prayers to get the Star to block off parts of Tarot. "Why do the stars affect things?" "They are the future." Things like comets and whatnot are side effects of her influence. (In game terms, they're her 'special effects'.) Mia asks if she can help feed those whose fields and farmhands have been lost to the war. The Star says she can influence weather and such to help crops. Mia prays for her to do so. "Can you lie to us?" asks Rhori. "No." (Whether it's true or not, who can say?) We ask how her influence over outcomes of events differs from Murphy's. What she does is a pressure pushing a certain way, to try to make certain things happen. Murphy is an on or off, instantaneous happening or not happening dpending on which way he's having his effect. She could influence the wind to aid or handicap an entire group of archers; he could give one archer a lucky shot to kill an enemy commander. Anton asks if we can pray to have men prevail over Fell and Dark, or is that too general, too broad? "I can attempt to answer such a prayer, but it will be just an advantage, not an illumination." Anton offers such a prayer. We observe that defeating them in battle is fine, as long as it's not followed up by an order to seal off access to where they came from, as was issued to Sir Juda. Rhori blushes a bit, though the rest of us don't notice, as Hobbes asks him to pray for the Star to help Hobbes find another female lion. She can't tell us Death's name. Pyotr asks, "Know, and cannot tell? Or, do not know and cannot tell?" "I don't know how to answer that." Pyotr mutters to no one in particular, "Is like Paris. Ask yes/no question, answers 'duck'." Can she tell us how Death breaks the rules? "Death has the memories of all that has been, and keeps those memories. And once he has gathered all unto himself, he can reuse those memories as he needs to." "Return to someone living?" "Not exactly. It's their memories acting again." Paris points to the example of Queen Branwen's memories animating her statue, and the dead she called upon to fight again at Pelier. The gods have always been gods; their portfolios have changed at times. The number of Majors has changed (e.g., the zodiac were Majors, but not gods). But she believes we can make any Choice we want; there don't have to be exactly nine. "Were you involved in the founding of our Orders? They seem to represent a form of hope." There might've been some prayers involved, but nothing specific. Does she know people's hopes, or do they have to pray? What she _hears_ are the prayers. Often she can guess. Has she had any contact with her husband, Binah, since the Mirror was broken? "I have not spoken with him, but I could feel that he was there." Can we pray to her to have her favor Martin over Louis? She says she's not sure who they are, but if we pray while near them she can probably figure it out. Once we're back in Torat, she won't be able to tell us from anyone else; all prayers sound alike. We pray to her to aid us as best she can in getting past Maab Baal. Does she know where we should look to get in touch with the red god? He works within the realm between living and dead, Torat and Tarot, etc., doing his job, guiding the souls of the departed, judging them, and so on. He doesn't have "a" place; not all of the gods have one place. We might ask his elves, of course. When we're finished, she smiles at us, blesses us, there's a flash of lightning, and we're standing among some trees, and it's raining. Rhori recognises the woods near the Jatala elves, near Tauban. As the rain clears, some of us notice a shooting star that seems to come down somewhere nearby, but there's no sound of impact. "Did you see that?" "See what?" We decide to see what Jatala-Binah has sent to us. Anton, Rhori, Hobbes, and Calais go off to investigate. We hear some noise up ahead. Hobbes goes up and reports back that it's elves. They're just standing around. We walk up, Rhori in the lead, and find about half a dozen elves in a clearing. They greet us, and ask Rhori if his companions are with him. He says yes, though some are back a ways. He asks them if they saw the thing come down. They say yes, and they've put some waybread in our boat. Boat? Anton checks to see if it is indeed his boat. "YOUR boat?" Jarvon's voice fills his head. "Listen Anchor, it's MY boat, it's MY spell slot..." This leads him to quiz Anton on whether he knows how many of his own spell slots are being used. Anton gets slightly muddled over the distinction between slots and racks, but manages to stumble into the right answer via compensating errors, and is spared a further lecture. Anton finds the boat is still enchanted, and wonders how that is, since it should have been out of spell range for a while. Jarvon retorts, "Well we DID just meet the goddess of magic; she might have SOME small power..." We go back and have dinner, and discuss whether to take the time to see Claire, who's investigating the dwarf city near Tauban. It would add a day or two to our travel time to Tarn, but it would let us pass along the information we got about the shifting earth nodes, and we might find out something useful about the dwarves. Since Anton thinks it's a good idea, and hears no strong objection (Rhori remarks that he doesn't think Anton is capable of hearing a strong objection), we swing over. Paris decides, as long as we're going near Tauban, she wants to stop in there as well, to see if she can get news of Westmore. We land the boat outside of town and Paris heads in. At Rhori's suggestion, Calais accompanies her. She goes and finds the Baron's house. He and Cynthia are pleased to see her, and say she must stay for dinner. Paris verifies what day it is; we did not lose any days while in Tarot. They tell us some news of the war, but it's the same news we'd heard elsewhere. They also heard that Ewen's father died, and they tell of the dragon attack at Westmore. In short, all old news. She begs off from dinner. Calais picks up some provisions to augment the waybread. We head off and arrive at the dwarf cave near nightfall. The wall is sealed, as we left it. Rhori finds no recent tracks. Anton knocks on the door. We spend the night, but get no sign of Claire. Next day, we set out for Tarn. It takes about 2 1/2 days to get there by boat. We see a human camp over by the library, but not near the elven forest. We sneak the boat into that gully and find the elves. We tell them we're here to find Illiakin. They look confused. We rephrase it: We want to find a path to the Sun. This they understand, and they take us to see their king. He says they haven't been there in ages, but the path is in a garden far to the east, the Garden of the Sun. Where is that? He says it's on the ocean. It's a beautiful garden; last he looked, people had built a great place of learning there. We struggle to think of what place might match this description. Finally we think to ask Jarvon about it. "Of course. It's at the great university of Marseilles." We figure this is what we call Marcy. Jarvon says the university is on a chalky outcropping called Le Cheval Blanc, the white horse. Indeed, the Sun's card depicts him atop a white horse. Alas, Marcy is where Louis's army is headquartered, so getting in will be tricky. We fly back to Westmore so we can talk to some folks who've actually been to Marcy (Jarvon hasn't been, since the university there wasn't doing anything related to immortality) and learn what we can about it, and perhaps get some letters of introduction to anybody there who might be trustworthy. Calais tries asking his master, Irolo, about Marcy. Irolo has been there, and could tell Calais how to find some people there who will help us, but Calais would have to spend three days getting inducted into their rather secretive society. Paris gains a private audience with Duke Evan. "We believe our next step is to go to Marcy." "Hoo-boy!" says he. Martin has Evan's good maps of the area, but Evan shows her what he does have. They show White Horse Point, which doesn't look like a horse so he doesn't know why it's called that. There's no university there, but there's a fabulous church, the Temple of the Golden Dawn, that catches the light spectacularly at sunrise. "Is there anyone in particular I can go to to learn about the city and that temple?" The Duke recommends Alexis's father. She asks who she could turn to there if she got into trouble. From what he's heard, if you're there and haven't sworn to Louis, you're persona non gratin (i.e., a cheeseless person), or something like that. He says he hears word occasionally of Carline. She's travelling up and down the valley, visiting old friends. Uh-huh. Alexis's father knows much of the marketplace and such. He's been to the church and can tell something of the layout. It's a good-sized church, almost makes fortifications on its own. We talk to the Padre, but he hasn't been stationed there and knows nothing of the setup there. Father Maythias might know, but we're not keen on trying to get information out of him. Rhori, Paris, and Anton head off to the Kalli elves so they can go to see the Empress and get some sunflower seeds, while Calais spends the three days needed to get initiated into the Brotherhood of the Wheel (sometimes referred to, among themselves, as the Gearheads.) At advanced levels their machines border on, or are, magical. He's told they kick out thugs; they want people who are clever. But their ideas about property rights are, um, a bit different. Their rules do warn that they should never screw over someone powerful or important; it hurts. The away team gets the seeds from the Empress, and ask her how things are going. She says Judgment is refusing to come into the world. They ask why. (Rhori also asks if the Emperor has asked Judgment to return; he has not.) She says it's apparently in order to protect things. Protect from what? He didn't say. Protect what? Everything, from being destroyed. Does Judgment know if we have understanding? Do we have to be ready to make the Choice before he'll come into the world? We're not sure. On the way back, they ask the Kalli elves about the red god. They say much the same thing: he's not willing to enter the world because it's not ready. He's the last stop. Back in Westmore, Anton looks for an astral current to get to Marcy faster. He finds one, but it eventually curves north, so we don't save much time. It takes us six days to reach Marcy. It's coming up on the new moon. Using the telescope, we see that the church building itself has a shield on it, but the area within the walls outside the church is accessible. The basic plan is for Calais to sneak in at night to plant the seeds, then we'll use the orange spell to let us walk through the city to the church, arriving just after dawn. Maybe arrive at the docks looking like fishermen coming in. We also need to decide if Calais will try to use his new contacts in the Brotherhood to get more information or aid; it could result in him being called upon to aid them in return. [Question for Pat: Did Irolo indeed give Calais specific contact info for Marcy?]