*=part time; °=later addition to roster
System: Hero, Fantasy Hero
GM: Pat
Synopsis: Haggard-esque adventures in a late Victorian Fantasy era of flying ships and waterless oceans.
| Players | Characters | |
|---|---|---|
| Will | Jonathan Blake, radiologist* | Maxwell Ramsey, Egyptologist |
| Sunny | Isabel Courtney, hunter* | Andrew Forester, radiologist-tutor |
| Mike | Po, Chinese boy mentalist* | Mortimer Homme, un-deceased |
| Don | Benjamin Steele, mechanical man | |
| Barry | Arvey Penrington, hunter-rogue | |
| Sheryl | Dr. Madeline Davis, MD-mesmerist* | Sister Sunshine, druid |
| Steve | John Smith, steam mage-blacksmith* |
System: Hero, Fantasy Hero
GM: Sheryl
Synopsis: Young samurai seek to restore the Four Guardians and the Emperor of Yamato in a Japanese-influenced mythological Orient circa 14 century.
| Players | Characters |
|---|---|
| Will | Hatsui Shigemura, the Hatamoto to Daimyo Otaku, retired general |
| Sunny | Agashu Meiko, youngest daughter of the Hatamoto to Fujiwara, samurai scout |
| Mike | Brother Yoshi, Yamabushi acolyte |
| Don | Brother Sumishiro, Karumado priest |
| Barry | Shinjo Tomotoki, Mahotsukai (alchemist/archaeologist) |
| Pat | Kumoyama Koneko, Lord of Cloud Mountain. Er, Amefuri |
| Steve° | Hojo Matsutsura, samurai. |
| Rich | Shinjo Katsukaze*, yoriki (sheriff) of Shinjo clan |
| Marian | Shiba Takeyuki*, Imperial Messenger, paper mage |
| Sheryl | Otaku Kamoko, heir to Daimyo Otaku; etc |
System: Hero, Fantasy Hero
GM: Pat
Synopsis: A group of displaced peasants et al search out the Greater Arcana of the Tarot, as orcs and politics over-whelm medieval France.
| Players | Characters | |
|---|---|---|
| Will° | Piotr, time-shifted Rainbow cleric | |
| Sunny | Mia*, Rainbow cleric-Water mage | |
| Mike | Rhori, ranger | |
| Don | Calais, rogue | |
| Barry | Anton, bard-Air mage | |
| Sheryl | Paris, paladin | |
| Steve | Brillig*, warrior-monk | Martin*, White cleric |
| Marian | Claire*, Earth mage | Alexis*, Duke's herald |
| Chris° | Alessandro, fighter | |
| Pat | Ewen, fighter-baronet | et al |
System: Hero, Fantasy Hero
GM: Sheryl
Synopsis: Young Mayans (et al) travel a mythological MesoAmerica circa 1518, to learn what really happened to Kukulkan.
| Players | Characters | ||
|---|---|---|---|
| Will | Wind, Messenger | ||
| Mike° | Gonzalo, European castaway | ||
| Don | Proud Turkey, warrior | ||
| Barry | Ocelatl, pok-ta-pok champion | ||
| Pat | Itochu, shaman | ||
| Steve | Last, Meshikan caravan master | ||
| Marian | Cloud, warrior | ||
| Chris° | Curiousity*, enchanted ocelot | ||
| Sheryl | Eleri, bird woman | Little Jaguar, jaguar warrior, cousin to Cloud | et al |
GM: Pat
System: Hero, Espionage Hero
Synopsis: Agents in the Space Corps' Special Services thwart terrorists, stumble over white slave traders, and cope with dimension-travel malfunctions.
| Players | Characters | |
|---|---|---|
| Will | Robert McReady, fugitive burglar | Daniel Johansen*, skipper of the SmudgePot |
| Don | Lyle Norg, engineer | Jacques Fouquart*, masseur |
| Sheryl | Chantal Ishida, heiress-pilot | Rook Bradley*, security officer |
| Steve | Boris, tank driver | Zeno Bushwacker*, engineer |
| Marian | Teresa Carlson, "Special Events, catering" |
System: AD&D
GM: Chris
Synopsis: A group of clerics led by a wannabe-paladin stumble into another world: shades of Three Musketeers and Arabian Nights. Meanwhile, companions of a swash-buckling prince help him search for a lady he met in a dream.
| Players | Characters | |||
|---|---|---|---|---|
| Don | Glarn Two-Sword, elf-cleric | Glarn One-Sword, confused fighter | ||
| Sheryl | Lierra, cleric of Karnak | Kaylyn, witch-in-training | Shadya, bedouin warrior | |
| Walt | Arntyu cleric of Karnak* | Commotyn, cleric of Karnak | ||
| Suzanne | Fiamma, half-elf bard | |||
| Chris | Yarmoz, lord-captain | Frederick, diplomat-cavalier | Orlando, adventuring prince | et al |
System: Hero, Fantasy Hero
GM: Pat
Synopsis: A group of adventurers help restart Magic and then wander after pearls and butter knives, through Hades and Fairie and all between.
| Players | Characters |
|---|---|
| Will | Derek, blacksmith-fighter |
| Don | Aeron, Air mage |
| Sheryl | Wyndryl, shape-shifting fighter |
| Steve | Hans Trancor, fighter, wielder of the butter knife |
| Et al* |
System: GM-designed
GM: Ginger
Synopsis: Godly games and violent political machinations in a back-to-the-Dark-Ages world within a sealed space (?) craft.
| Players | Characters | |
|---|---|---|
| Sunny | Zeegan, Fire mage | |
| Don | Domran, cleric-turned mountain | Kodak, mage |
| Sheryl | Tasmia, fighter | Lauriel, healer |
| Barry | Garth, fighter-renegade | |
| Tom | Haldane, merchant prince | |
| Ginger | Teviron, the minstrel who rose to become king | et al |
| Et al |
System: Bushido
GM: Tom
Synopsis: In the steps of Urashima with the Young Taira in medieval Japan.
I ran two characters: a peasant girl, Tsukimi, who masqueraded as a boy and tried to aid the disguised empress, and a shugenja, Yuriko, who was also a samurai lady.
System: D&D, AD&D
GM: Don
Synopsis: World expansion starting from the TSR module. Featured a new character class, the joker.
I ran a variety of characters who survived: Rowan, a mage; Toll, a ranger; Drawfa, a dwarven fighter.
The contents of this site are copyright 2004 Sheryl A. Knowles unless otherwise specified. All rights reserved.